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Campaign On Hiatus for Online Infrastructure Problems.

The town of Cryllor anchors the southwestern flank of the Kingdom of Keoland, the most ancient and respected of kingdoms of Man on the Flanaess. Set at the last navigable point for deepwater boats going up the Javan River, it has long been a town built on trade, be it fruit and woods coming up from the Holds of the Sea Princes, grains and metals from the Grand Duchy of Geoff and the Earldom of Sterich coming downriver, mineral wealth from the Good Hills and their mysterious gnomish populace to the north and east, or the products of the hillmen of the Yeomanry League across the river.

But of late, things have become somewhat unsettled in Cryllor. The warrior-lord recently named as Count of the region brought a new activity to the town – attempting to bring culture, he constructed theatres and invited bards and performers from all around; attempting to improve its security, he crossed the Javan into lands that were traditionally held by the Yeomanry League and secured them against raids from the euroz and Giants in the Joten Mountains farther west. While the merchants of the town delight in the activity – and the new wealth – the old nobles of the countryside, who had long grown accustomed to simple behaviors and taxing the fairly straightforward river trade, are less enthusiastic…

To add to the tumult, war and rumors of war come to Cryllor from both the north and the south – far to the north, the Grand Duchy of Geoff has been overrun by Giants, and refugees float downriver bringing tales of destruction and terror. To the south, the Holds of the Sea Princes have been convulsing in civil strife between the self-proclaimed lords of those lands, and many have fled, daring the dangerous Hool Marsh to seek shelter inside Cryllor’s walls… but Cryllor’s walls are filled to bursting, and now tent cities and construction surround the walls, even as bandits and goblinoids take advantage of the Count’s distractions across the river to prey upon the mines and the ore from the Good Hills. The mysterious gnomes of the Good Hills, long having traded in their own ways with the people of the County of Cryllor, have withdrawn somewhat, and are more belligerent when met; some fear that they too may be behind some of the raids on the mines.

Meanwhile, the refugees are trying to find their place; the once-proud refugees from the Sea Princes are often not welcome in the Yeomanry League across the river, for the Sea Princes were oft-renowned for being masters of the slave trade of the Flanaess, and the Yeomen held no truck with such behavior. The Count of Cryllor, and his merchants, however, see only the coins and jewels the refugees bring…

Still, not all of Cryllor’s inhabitants are happy with their new neighbors, and scuffles in the streets are on the rise. As the heat of summer begins to fade into autumn and the Festival Week of Brewfest begins, the tensions in the streets show no signs of cooling. Still, the Count has chosen to celebrate Brewfest with the usual pomp, ceremonies, and casks — and also by celebrating the Tocsin of Kelanen, a festival of the sword sacred to the hero-deity known as the Prince of Swords… and a deity held in great regard by many of those from the Sea Princes. While in recent years the Tocsin had been celebrated in the town with a great exhibition of swordplay that was rapidly becoming renowned all across the Sheldomar Valley, from the Gran March to the great port of Gradsul, there are those who see worse things lurking in the shadows…

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Greyhawk 4E: Cryllor cpip